begintalkscript;

variables;

begintalknode 1;
	state = -1;
	nextstate = 1;
	question = "Captain Andre";
	text1 = "This man here is shivering intensely.  He fully expects, perhaps rightfully so, to be killed.";
	text2 = "_My name...  I'm Captain Andre.  Please don't hurt me!_";
	text5 = "Captain Andre is utterly silent, apart from the shivering and panting under his breath.";
	action = INTRO;

begintalknode 2;
	state = 1;
	nextstate = -1;
	condition = get_flag(11,1) == 0;
	question = "How do you operate one of the boats outside?";
	text1 = "_Well...  you...  Okay.  There's a lever...  that controls speed.  Then, there's...  there's this knob that changes direction.  Pull the lever back far enough and you go in...  reverse...  and push it forwards to accelerate._";
	text2 = "_Buttons...  other b-buttons...  ignore them!  They do nothing i-important...  Nothing you n-n-need..._";
	text3 = "_But you need a k-k-k-key...  key._";
	code = 
		set_flag(11,1,1);
break;

begintalknode 3;
	state = 1;
	nextstate = -1;
	condition = get_flag(11,1) == 1;
	question = "Where can one of these keys be found?";
	text1 = "_My bedroom!  Look...  in the bed!  The bed post.  It's hidden...  Dug in there...  Hidden real g-good..._";
	text2 = "_The key...  you n-need it to get across the river...  There's a d-dock there...  beyond lies the Red Fortress._";
	text3 = "_You, you can take the key.  Just take it and let me live!_";
	code = 
		set_flag(11,1,2);
break;

begintalknode 4;
	state = 1;
	nextstate = -1;
	question = "What do you do here?";
	text1 = "_I sign...  p-papers...  I'm a bureaucrat!  I don't kill anyone...  They took me one day...  P-put me here, they did that to me..._";
	text2 = "_I sign papers!  The troops, they...  They get papers signed so they can kill everything.  Civilians, other soldiers...  Whatever the c-c-commanding officers say...  I don't know anything about that, though._";

begintalknode 5;
	state = 1;
	nextstate = -1;
	question = "This is a fort?";
	text1 = "_Yes...  Fort.  Fort Crimson.  It's...  It's official, but nobody knows about it._";
	text2 = "_It's filled with the c-c-crazies you slew outside...  They...  there's something wrong with them.  But not me!  Don't hurt me, p-please..._";

begintalknode 6;
	state = 1;
	nextstate = -1;
	question = "Where is the main base of operations?";
	text1 = "_Red...  Red Fortress.  It's big...  B-big!  Go there...  if you want..._";
	text2 = "_It's scary, though.  Horrible place._";

begintalknode 7;
	state = 1;
	nextstate = -1;
	condition = party_size() == 1;
	question = "How do you know who I am?";
	text1 = "_Forms...  Paper...  Note.  It said to look out...  said you'd be coming.  I don't...  I know nothing b-beyond that.  Sorry!_";

begintalknode 8;
	state = 1;
	nextstate = -1;
	condition = party_size() > 1;
	question = "How do you know who we are?";
	text1 = "_Forms...  Paper...  Note.  It said to look out...  said you'd be coming.  I don't...  I know nothing b-beyond that.  Sorry!_";

